Very fun game. I loved the consistent art style and the graphics were my favorite part of this game. I still don't know how to open/pick up chests though and wasn't quite sure how exactly I needed to navigate the cooking menus or what the goal was with the cooking. But this is an incredible game jam game! A true gem and a tip of the hat to mario :)
I would love to try your game out but the arrow keys don't seem to work? I also tried WASD, another browser and using a joystick but I couldn't do anything. Only DELETE works to restart the level. : (
If you have a gamepad plugged into your computer, it will default to using it. If you want to use the keyboard, then unplug your gamepad. Only the D-pad controls movement, joystick does not.
Who is the psychopath that programmed jump button on B?
xDD just kidding, great job guys ^^
I love the art design <3 the game feels good on gamepad (except for that jump button on B), animations are awesome and I like the idea of mixing mariolike game and cooking game.
I hope you can finish the game so we can see its potential, good luck.
Understanding your question, we designed the control base on gba button (which only have D-pad, A and B), which have less button compare to nowadays controller. :D
Thank you for your love on every side! We will keep working on this game. ;)
Im not blaming anyone xD i was just kidding but maybe I didn't use the most appropriate words, my apologies.
Now that I know you've based the controls on supermario games it makes sense.
But even with that I would say that those controls made sense on old gamepads, because of the position of the buttons, but on modern gamepads it's a bit uncomfortable (at least for me) even the new supermario games have updated that.
Anyway, as I said, congratulations to the team, the game looks amazing and I like the idea. Keep up the good work ^^
Wonderful visuals, music and overall polish. Very impressive for the jam. I'm just a bit confused on what to do in the level. If I go to the right there's eventually a wall I can't get past, and if I try to exit the level to the left or press escape, the game crashes. Anyway, great work guys.
You're right, I forgot the player can only jump 3 tiles high but put in 4 tile high walls. Here's a "post-jam game breaking bug fix" for that. We were supposed to have some mobs that you can jump on to get extra height, but they didn't make it in.
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Very fun game. I loved the consistent art style and the graphics were my favorite part of this game. I still don't know how to open/pick up chests though and wasn't quite sure how exactly I needed to navigate the cooking menus or what the goal was with the cooking. But this is an incredible game jam game! A true gem and a tip of the hat to mario :)
The interact key is X on the keyboard and B on the controller.
Thankyou you for your love and support! We will keep working on this, finding a better way to communicate and guide players.
I would love to try your game out but the arrow keys don't seem to work? I also tried WASD, another browser and using a joystick but I couldn't do anything. Only DELETE works to restart the level. : (
If you have a gamepad plugged into your computer, it will default to using it. If you want to use the keyboard, then unplug your gamepad. Only the D-pad controls movement, joystick does not.
Thank you, that worked. I left feedback on the jam submission page.
Who is the psychopath that programmed jump button on B?
xDD just kidding, great job guys ^^
I love the art design <3 the game feels good on gamepad (except for that jump button on B), animations are awesome and I like the idea of mixing mariolike game and cooking game.
I hope you can finish the game so we can see its potential, good luck.
Understanding your question, we designed the control base on gba button (which only have D-pad, A and B), which have less button compare to nowadays controller. :D
Thank you for your love on every side! We will keep working on this game. ;)
Blame Super Mario, which I based the controls on for those who are familiar with said game.
Im not blaming anyone xD i was just kidding but maybe I didn't use the most appropriate words, my apologies.
Now that I know you've based the controls on supermario games it makes sense.
But even with that I would say that those controls made sense on old gamepads, because of the position of the buttons, but on modern gamepads it's a bit uncomfortable (at least for me) even the new supermario games have updated that.
Anyway, as I said, congratulations to the team, the game looks amazing and I like the idea. Keep up the good work ^^
I probably played too much NES/Gameboy then because I have no issues with it the way it is :(
We'll change up the controls later on then. :)
Wonderful visuals, music and overall polish. Very impressive for the jam. I'm just a bit confused on what to do in the level. If I go to the right there's eventually a wall I can't get past, and if I try to exit the level to the left or press escape, the game crashes. Anyway, great work guys.
You're right, I forgot the player can only jump 3 tiles high but put in 4 tile high walls. Here's a "post-jam game breaking bug fix" for that. We were supposed to have some mobs that you can jump on to get extra height, but they didn't make it in.